Bad North's Basic Rules

Objective
Bad North is an RTS, rogue-lite game. Each campaign is a new start, and in a campaign, the player's main goal is to defend a series of islands from the viking horde while escaping from the mist. The player wins when they successfully defend the last island.

The Map
The map consists of: Islands, "turn-lines" and a Commander bar.
 * Islands: Shows a miniature shape of the island, it's name and the types of enemies that will attack the island. Sometimes, a heptagon that indicates an Item island or a flag that indicates a commander's home island, checkpoint islands can also appear in the campaign. If defended successfully, an Item island will reward the player with a random, unique Item that can be given to a commander, an island with a flag will gives the player a new commander and a checkpoint island allows the player to reset the game back to the selected checkpoint.
 * Turn-lines: Turn-lines show which turn the mist overtakes which islands. Each line holds 1-3 islands and represents 1 turn. After each turn, the mist will take over a turn-line and every island inside of the said turn-line, locking them from being replayed and take away any resources the islands hold. The game will automatically end if no reachable islands are outside of the mist.
 * Commander bar: Displays the commanders' portaits, the player's Gold count and an upgrade button which opens the commander tab, where they can be upgraded and given items.

The Island
Consists of:


 * Small houses, medium houses, large houses which are worth 1,2,3 coins respectively; and an additional church on checkpoint islands.
 * Player Units: Up to 4 units on normal islands, or 1 native units and 3 of the player's units on home islands.

In battle
The Viking's main objective is to destroy all houses, except for Dual-wielders and Brute Archers. The player's goal is to defend as many houses on the island as possible. All commanders can Flee or Replenish when possible. Flee removes commanders from an island (commander will still be fatigued) and Replenish replenishes a unit to its maximum size. At the end of the Viking waves, the player gains coins for each house remaining. Coins can be spent to upgrade your squads, unlock skills and classes.